2016年11月10日 星期四



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using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
        public GameObject obj_Player;
        // Use this for initialization
        void Start () {
       
        }
       
        // Update is called once per frame
        void Update ()
        {
               
                obj_Player = GameObject.Find("Sphere");
                if (Input.GetKeyDown (KeyCode.A)) {
                        obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.D)) {
                        obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.W)) {
                        obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
                } else if (Input.GetKeyDown (KeyCode.S)) {
                        obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
                }
        }

}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = System.DateTime.Now.ToString();
            }

    public void myfun()
    {
    }
}
=======================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class NewBehaviourScript1 : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}

    public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
        Time.timeScale = 0;
    }

}=======================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour
{
    public bool timerOn = true;
    float time;
    // Use this for initialization
    void Start()
    {
        if (timerOn)
        {
            time += Time.deltaTime;
        }

        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = Time.time.ToString();

    }

    // Update is called once per frame
    void Update()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
    }public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
        Time.timeScale = 1;
    }
}



3D方塊球
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using UnityEngine;
using System.Collections;

public class player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}play鍵 ,操控a,w,s,d,左,前,後,右。


2016年11月4日 星期五









變色
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    public void myfun()
    {
        float rnum = 0;
        float gnum = 0;
        float bnum = 0;
        rnum = GameObject.Find("Slider").GetComponent<Slider>().value;
        gnum = GameObject.Find("Slider1").GetComponent<Slider>().value;
        bnum = GameObject.Find("Slider2").GetComponent<Slider>().value;
        Text mytxt = GameObject.Find("Text").GetComponent<Text>();
        Text mytxt1 = GameObject.Find("Text1").GetComponent<Text>();
        Text mytxt2= GameObject.Find("Text2").GetComponent<Text>();
        mytxt.text = rnum.ToString();
        mytxt1.text = rnum.ToString();
        mytxt2.text = rnum.ToString();
        Image img = GameObject.Find("Image").GetComponent<Image>();
        Image img1 = GameObject.Find("Image1").GetComponent<Image>();
        Image img2 = GameObject.Find("Image2").GetComponent<Image>();
        Image img3 = GameObject.Find("Image3").GetComponent<Image>();
        img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
        img1.color = new Color(0.0F,gnum, 0.0F, 1.0F);
        img2.color = new Color(0.0F, 0.0F,bnum, 1.0F);
        img3.color = img.color + img1.color + img2.color;
    }
}