2016年12月23日 星期五

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
Text mytxt6;
Text mytxt7;
Text mytxt8;
Text mytxt9;
Text mytxt10;
int mymoney1=0;
int mymoney2=0;
int mymoney3=0;
int mymoney4=100;
int mymoney5=0;
int mymoney6=0;
// Use this for initialization

void Start () {

mytxt=   GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text>();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text>();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text>();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text>();
mytxt5 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text>();
mytxt6 = GameObject.Find ("Canvas/Panel/Text6").GetComponent<Text>();
mytxt7 = GameObject.Find ("Canvas/Panel/Text7").GetComponent<Text>();
mytxt8 = GameObject.Find ("Canvas/Panel/Text8").GetComponent<Text>();
mytxt9 = GameObject.Find ("Canvas/Panel/Text9").GetComponent<Text>();
mytxt10 = GameObject.Find ("Canvas/Panel/Text10").GetComponent<Text>();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();
mytxt6.text = mymoney4.ToString ();
mytxt8.text = mymoney5.ToString ();
mytxt10.text = mymoney6.ToString ();
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
int num=0,num1=0,num2=0,num3=0,num4=0;
num=Random.Range(0,2);
num1=Random.Range(0,2);
num2=Random.Range(0,2);
num3=Random.Range(0,2);
num4=Random.Range(0,2);
if (num == 1) {
num1 = 0;
num2 = 0;
num3 = 0;
num4 = 0;
mymoney4 = mymoney4+(mymoney1*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
if (num1 == 1) {
num = 0;
num2 = 0;
num3 = 0;
num4 = 0;
mymoney4 = mymoney4+(mymoney2*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
if (num2 == 1) {
num = 0;
num1 = 0;
num3 = 0;
num4 = 0;
mymoney4 = mymoney4+(mymoney3*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
if (num3 == 1) {
num = 0;
num1 = 0;
num2 = 0;
num4 = 0;
mymoney4 = mymoney4+(mymoney5*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
if (num4 == 1) {
num = 0;
num1 = 0;
num2 = 0;
num3 = 0;
mymoney4 = mymoney4+(mymoney6*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();
mytxt4.text = num2.ToString ();
mytxt6.text = mymoney4.ToString ();
mytxt7.text = num3.ToString ();
mytxt8.text = mymoney5.ToString ();
mytxt9.text = num4.ToString ();
mytxt10.text = mymoney6.ToString ();
//Image img = GameObject.Find (&quot;Image&quot;).GetComponent&lt;Image&gt; ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}
public void myfun1()
{
mymoney1 = mymoney1 + 1;
mytxt2.text = mymoney1.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
}
public void myfun2()
{
mymoney2 = mymoney2 + 1;
mytxt3.text = mymoney2.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
}
public void myfun3()
{
mymoney3 = mymoney3 + 1;
mytxt5.text = mymoney3.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
}
public void myfun4()
{
mymoney5 = mymoney5 + 1;
mytxt8.text = mymoney5.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
}
public void myfun5()
{
mymoney6 = mymoney6 + 1;
mytxt10.text = mymoney6.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
}
}

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